head to head
Thief II: The Metal Age asks more than Portal, and the gap is variance.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.

Optimization · Pure Optimization
Mastering fixed guard circuits and tool inventories to ghost sprawling levels without a trace.
Portal leans Optimization (Pure Optimization); Thief II: The Metal Age leans Optimization (Pure Optimization).
Portal leans a little harder on execution, though the gap is small.
Portal
Portal placement timing modest.
Thief II: The Metal Age
Fine arrow placement and rope climbing require care, not twitch
Thief II: The Metal Age leans a little harder on reads, though the gap is small.
Portal
No adversary modeling player.
Thief II: The Metal Age
Mechanist guards run scripted beats, never adapting to tactics
Thief II: The Metal Age leans clearly harder on variance.
Portal
Deterministic chambers; no randomness.
Thief II: The Metal Age
Camera placements and patrol timing are hidden on first entry
Thief II: The Metal Age leans a little harder on optimization, though the gap is small.
Portal
Pure puzzle-solving optimization.
Thief II: The Metal Age
Loot routing and tool economy are fully optimisable once learned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.