head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A historical worker-placement economy testing allocation efficiency against event risk.

Optimization · Pure Optimization
Long-horizon empire optimization over a randomly dealt but mappable map.
Predynastic Egypt leans Optimization (Pure Optimization); Sid Meier's Civilization leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Predynastic Egypt
Turn-based worker placement has no physical layer
Sid Meier's Civilization
Turn-based clicking, zero physical demand
Sid Meier's Civilization leans a little harder on reads, though the gap is small.
Predynastic Egypt
Events are scripted-historical, nothing adapts
Sid Meier's Civilization
AI leaders follow mappable personalities, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Predynastic Egypt
Event rolls and exploration outcomes inject managed risk
Sid Meier's Civilization
Map generation and combat rolls hide early information
Sid Meier's Civilization leans a little harder on optimization, though the gap is small.
Predynastic Egypt
Worker allocation and tech ordering is a solvable economy
Sid Meier's Civilization
Tech routing, expansion and economy are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.