head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Acrobatic puzzle-platformer where rewinding time turns every fatal mistake into a do-over.

Optimization · Practiced Mastery
A trap-heavy sequel where level knowledge beats reflexes.
Prince of Persia: The Sands of Time leans Optimization (Practiced Mastery); Tomb Raider II leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Acrobatic platforming chains need timing; rewind softens failure
Tomb Raider II
Precise platforming plus more frequent gunplay
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Sand creatures attack on fixed cues
Tomb Raider II
Human enemies still run fixed scripts
Tomb Raider II leans a little harder on variance, though the gap is small.
Prince of Persia: The Sands of Time
Rewind power removes most consequence of surprise
Tomb Raider II
Unknown traps and ambushes punish first runs
Tomb Raider II leans a little harder on optimization, though the gap is small.
Prince of Persia: The Sands of Time
Route reading and dagger resource management solve each room
Tomb Raider II
Route, key-item, and secret solving dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.