head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Acrobatic puzzle-platformer where rewinding time turns every fatal mistake into a do-over.

Optimization · Pure Optimization
A polished co-op puzzle-platformer of physics contraptions and hero-ability combos.
Prince of Persia: The Sands of Time leans Optimization (Practiced Mastery); Trine 4: The Nightmare Prince leans Optimization (Pure Optimization).
Prince of Persia: The Sands of Time leans a little harder on execution, though the gap is small.
Prince of Persia: The Sands of Time
Acrobatic platforming chains need timing; rewind softens failure
Trine 4: The Nightmare Prince
Platforming and physics manipulation need steady hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Sand creatures attack on fixed cues
Trine 4: The Nightmare Prince
Scripted bosses and puzzles, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Rewind power removes most consequence of surprise
Trine 4: The Nightmare Prince
Deterministic levels with no hidden information
Trine 4: The Nightmare Prince leans a little harder on optimization, though the gap is small.
Prince of Persia: The Sands of Time
Route reading and dagger resource management solve each room
Trine 4: The Nightmare Prince
Combining three heroes' tools solves every puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.