head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A football simulation testing ball control, tactics and reading opponents.

Execution · Competitive PvP
Stick precision and constant prediction of a human opponent's tactical habits.
Pro Evolution Soccer 2011 3D leans Execution (Competitive PvP); Pro Evolution Soccer 2015 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2011 3D
Passing, shooting and dribbling controls demand timing
Pro Evolution Soccer 2015
First touch, through-ball timing and finishing demand precise sticks
Pro Evolution Soccer 2015 leans a little harder on reads, though the gap is small.
Pro Evolution Soccer 2011 3D
Human opponents must be outguessed in real time
Pro Evolution Soccer 2015
Human opponents bait, switch tactics and punish habits
Pro Evolution Soccer 2011 3D leans a little harder on variance, though the gap is small.
Pro Evolution Soccer 2011 3D
Deflections and physics add measured unpredictability
Pro Evolution Soccer 2015
Deflections and referee calls add bounded chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2011 3D
Formations and tactics reward strategic planning
Pro Evolution Soccer 2015
Formations, player roles and set pieces reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.