head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A zombie survival sim where long-term planning outweighs moment-to-moment skill.

Optimization · Systems & Chaos
The classic WWII Pacific submarine simulator of stalking Japanese convoys and plotting torpedo attacks.
Project Zomboid leans Optimization (Pure Optimization); Silent Service leans Optimization (Systems & Chaos).
Project Zomboid leans a little harder on execution, though the gap is small.
Project Zomboid
Combat is deliberate; precision matters but is slow.
Silent Service
Periscope aiming and timing matter, but pace is slow
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Project Zomboid
Zombies follow scripted behaviour; no adaptation.
Silent Service
Escort AI is scripted; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Project Zomboid
Loot spawns and zombie distributions randomized.
Silent Service
Convoy composition and detection rolls are hidden randomness
Project Zomboid leans a little harder on optimization, though the gap is small.
Project Zomboid
Skill grinding, base setup, and routing define survival.
Silent Service
Torpedo solutions and approach plotting are solvable geometry
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.