head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A forgiving platformer testing light execution and exploration routing through fixed level designs.

Optimization · Pure Optimization
A physics puzzle-platformer about swapping three heroes to improvise solutions.
Psychonauts 2 leans Optimization (Practiced Mastery); Trine leans Optimization (Pure Optimization).
Psychonauts 2 leans a little harder on execution, though the gap is small.
Psychonauts 2
Moderate platforming and combat timing, forgiving by design
Trine
Physics platforming and wizard-box stacking need dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Psychonauts 2
Solo adventure with no adaptive opponent anywhere
Trine
No opponent; puzzles are fixed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Psychonauts 2
Level layouts and collectibles are fixed once seen
Trine
Levels are static and fully visible
Trine leans a little harder on optimization, though the gap is small.
Psychonauts 2
Routing collectibles and matching psychic powers to encounters
Trine
Choosing the right hero and contraption solves each obstacle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.