head to head

Quake 4 cover artvsTimeSplitters cover art

Quake 4vsTimeSplitters

Quake 4 leans Execution (Pure Mechanics); TimeSplitters leans Execution (Pure Mechanics).

EXECUTION8 /10READS5 /10VARIANCE2 /10OPTIMIZATION4 /10
Quake 4TimeSplitters

Axis by axis

Execution8 vs 7

Quake 4 leans harder on execution: Aimbot plus strafe-jump inputs dominate both campaign and multiplayer

Reads5 vs 4

Quake 4 leans harder on reads: Multiplayer duels reward predicting human positioning and timing

Variance2 vs 2

Even - both lean on variance about the same.

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Quake 4

full breakdown

TimeSplitters