head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Fast arena-style shooter mixing a scripted Strogg campaign with twitch multiplayer.

Execution · Competitive PvP
A football sim testing input precision and reading an opponent's positioning.
Quake 4 leans Execution (Pure Mechanics); World Soccer Jikkyou Winning Eleven 3: Final Ver. leans Execution (Competitive PvP).
Quake 4 leans a little harder on execution, though the gap is small.
Quake 4
Aimbot plus strafe-jump inputs dominate both campaign and multiplayer
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Precise passing, shooting and timing inputs decide matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Quake 4
Multiplayer duels reward predicting human positioning and timing
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Human opponents adapt; AI is largely scripted
World Soccer Jikkyou Winning Eleven 3: Final Ver. leans a little harder on variance, though the gap is small.
Quake 4
Spawn and item timing add mild uncertainty
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Shot and tackle outcomes have some randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Quake 4
Item control routes and weapon picks are learnable
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Formation and tactical choices reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.