head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A methodical shooter that rewards learning enemy layouts and conserving resources across connected military bases.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging through scripted Korean-mythology patterns.
Quake II leans Execution (Pure Mechanics); Shikhondo: Soul Eater leans Execution (Pure Mechanics).
Shikhondo: Soul Eater leans a little harder on execution, though the gap is small.
Quake II
Fast strafe-aim against hard-hitting enemies demands clean inputs
Shikhondo: Soul Eater
Weaving through dense bullet patterns is the entire game
Shikhondo: Soul Eater leans a little harder on reads, though the gap is small.
Quake II
All enemies are scripted; no adaptive AI present
Shikhondo: Soul Eater
Bosses fire scripted patterns, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Quake II
Item and enemy placement is fixed but unknown on first play
Shikhondo: Soul Eater
Some spawn and item-timing randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Quake II
Ammo and health economy tightly constrains routing through every level
Shikhondo: Soul Eater
Pattern memorization and scoring routes reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.