head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A methodical shooter that rewards learning enemy layouts and conserving resources across connected military bases.

Execution · Practiced Mastery
Deliberate spatial puzzle-shooting stretched into randomised roguelike runs.
Quake II leans Execution (Pure Mechanics); SuperHot: Mind Control Delete leans Execution (Practiced Mastery).
Quake II leans a little harder on execution, though the gap is small.
Quake II
Fast strafe-aim against hard-hitting enemies demands clean inputs
SuperHot: Mind Control Delete
Time-moves-when-you-move still demands precise spatial play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Quake II
All enemies are scripted; no adaptive AI present
SuperHot: Mind Control Delete
Red guys follow simple deterministic behaviour
SuperHot: Mind Control Delete leans a little harder on variance, though the gap is small.
Quake II
Item and enemy placement is fixed but unknown on first play
SuperHot: Mind Control Delete
Roguelike runs randomise levels, hacks and spawns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Quake II
Ammo and health economy tightly constrains routing through every level
SuperHot: Mind Control Delete
Hack synergies and room-clear sequencing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.