head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A methodical shooter that rewards learning enemy layouts and conserving resources across connected military bases.

Execution · Pure Mechanics
A VR comedy testing fine motor control through deliberately awkward hand physics.
Quake II leans Execution (Pure Mechanics); Surgeon Simulator: Experience Reality leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Quake II
Fast strafe-aim against hard-hitting enemies demands clean inputs
Surgeon Simulator: Experience Reality
Clumsy VR hand control is the entire deliberate challenge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Quake II
All enemies are scripted; no adaptive AI present
Surgeon Simulator: Experience Reality
Solo comedy surgery, no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Quake II
Item and enemy placement is fixed but unknown on first play
Surgeon Simulator: Experience Reality
Some physics chaos but procedures are fixed
Quake II leans a little harder on optimization, though the gap is small.
Quake II
Ammo and health economy tightly constrains routing through every level
Surgeon Simulator: Experience Reality
Learning efficient procedure order reduces the fumbling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.