head to head
Quake Live asks more than Return to Castle Wolfenstein, and the gap is execution.

Execution · Pure Mechanics
Browser-era refinement of Quake III, the benchmark for raw arena FPS skill.

Execution · Pure Mechanics
Classic WWII shooter whose objective-based multiplayer defined a genre.
Quake Live leans Execution (Pure Mechanics); Return to Castle Wolfenstein leans Execution (Pure Mechanics).
Quake Live leans clearly harder on execution.
Quake Live
Rail aim and strafe-jump movement are the purest hand test
Return to Castle Wolfenstein
Fast strafing and precise hitscan aim dominate duels
Quake Live leans clearly harder on reads.
Quake Live
Duels are mind games against an adapting human opponent
Return to Castle Wolfenstein
Multiplayer objective pushes hinge on outguessing human defense
Return to Castle Wolfenstein leans a little harder on variance, though the gap is small.
Quake Live
Symmetric arenas, full information, almost no randomness
Return to Castle Wolfenstein
Fixed objectives and scripted singleplayer enemies, little randomness
Quake Live leans a little harder on optimization, though the gap is small.
Quake Live
Item timing and map control are deeply solvable
Return to Castle Wolfenstein
Objective timings, class roles, and routes reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.