head to head
Quake Live asks more than Squad, and the gap is execution.

Execution · Pure Mechanics
Browser-era refinement of Quake III, the benchmark for raw arena FPS skill.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.
Quake Live leans Execution (Pure Mechanics); Squad leans Execution (Competitive PvP).
Quake Live leans clearly harder on execution.
Quake Live
Rail aim and strafe-jump movement are the purest hand test
Squad
Bullet drop, sway, suppression test aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Quake Live
Duels are mind games against an adapting human opponent
Squad
Squad tactics versus humans demand prediction
Squad leans a little harder on variance, though the gap is small.
Quake Live
Symmetric arenas, full information, almost no randomness
Squad
Minimal RNG, comm-driven outcomes
Quake Live leans a little harder on optimization, though the gap is small.
Quake Live
Item timing and map control are deeply solvable
Squad
Logistics, FOB placement, kit choice deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.