head to head
Quake LivevsSquad
Quake Live leans Execution (Pure Mechanics); Squad leans Execution (Competitive PvP).
Quake LiveSquad
Axis by axis
Execution10 vs 8
Quake Live leans harder on execution: Rail aim and strafe-jump movement are the purest hand test
Reads7 vs 7
Even - both lean on reads about the same.
Variance1 vs 2
Squad leans harder on variance: Minimal RNG, comm-driven outcomes
Optimization6 vs 5
Quake Live leans harder on optimization: Item timing and map control are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

