head to head
Quake LivevsUnreal Tournament 2004
Quake Live leans Execution (Pure Mechanics); Unreal Tournament 2004 leans Execution (Pure Mechanics).
Quake LiveUnreal Tournament 2004
Axis by axis
Execution10 vs 9
Quake Live leans harder on execution: Rail aim and strafe-jump movement are the purest hand test
Reads7 vs 6
Quake Live leans harder on reads: Duels are mind games against an adapting human opponent
Variance1 vs 2
Unreal Tournament 2004 leans harder on variance: Spawns and item timers are knowable, little hidden
Optimization6 vs 5
Quake Live leans harder on optimization: Item timing and map control are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

