head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A hand-animated revival of Rayman's 2D platforming.

Execution · Pure Mechanics
Top-down run-and-gun testing aim and memorised level knowledge from a movie license.
Rayman Origins leans Execution (Pure Mechanics); True Lies leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Fluid run-jump-glide chains
True Lies
Top-down aim and dodging carry every firefight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Scripted enemies
True Lies
Goons follow simple fixed attack scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Deterministic levels
True Lies
Enemy placements repeat identically each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Lum routing for perfection
True Lies
Learning level layouts, hostage spots and ammo caches
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.