head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.

Execution · Twitch Chaos
A mobile racing runner testing reflex lane-play under item RNG and upgrade grind.
Re-Volt leans Execution (Pure Mechanics); Sonic Forces: Speed Battle leans Execution (Twitch Chaos).
Re-Volt leans a little harder on execution, though the gap is small.
Re-Volt
Twitchy RC car handling punishes sloppy steering
Sonic Forces: Speed Battle
Lane-switch timing and trap dodging decide races
Sonic Forces: Speed Battle leans a little harder on reads, though the gap is small.
Re-Volt
Multiplayer item duels add a thin mind-game layer
Sonic Forces: Speed Battle
Live opponents exist but interaction is mostly indirect items
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Random pickups swing race outcomes
Sonic Forces: Speed Battle
Item rolls and character gacha swing outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Shortcuts and car-class knowledge reward study
Sonic Forces: Speed Battle
Character upgrades and route knowledge compound over time
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.