head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.

Execution · Twitch Chaos
Tests drift execution and track knowledge under item-roll chaos.
Re-Volt leans Execution (Pure Mechanics); Sonic & Sega All-Stars Racing leans Execution (Twitch Chaos).
Re-Volt leans a little harder on execution, though the gap is small.
Re-Volt
Twitchy RC car handling punishes sloppy steering
Sonic & Sega All-Stars Racing
Drift chaining and boost timing decide clean laps
Sonic & Sega All-Stars Racing leans a little harder on reads, though the gap is small.
Re-Volt
Multiplayer item duels add a thin mind-game layer
Sonic & Sega All-Stars Racing
Item duels versus humans add light prediction only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Random pickups swing race outcomes
Sonic & Sega All-Stars Racing
Item rolls and All-Star moves shuffle placements
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Shortcuts and car-class knowledge reward study
Sonic & Sega All-Stars Racing
Track shortcuts and character choice reward learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.