head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.

Execution · Pure Mechanics
An arcade maze shooter where players blast monsters and, occasionally, each other.
Re-Volt leans Execution (Pure Mechanics); Wizard of Wor leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Twitchy RC car handling punishes sloppy steering
Wizard of Wor
Quick corridor shootouts reward reaction speed
Wizard of Wor leans a little harder on reads, though the gap is small.
Re-Volt
Multiplayer item duels add a thin mind-game layer
Wizard of Wor
Two-player mode lets partners turn on each other
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Random pickups swing race outcomes
Wizard of Wor
Invisible monsters and the warping Worluk hide information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Shortcuts and car-class knowledge reward study
Wizard of Wor
Maze control strategies converge with play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.