head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Tactical SWAT shooter with lethal TTK.

Execution · Competitive PvP
Open-zone gunfights where aim, ambush prediction and gear economy all matter.
Ready or Not leans Execution (Pure Mechanics); Stalcraft: X leans Execution (Competitive PvP).
Ready or Not leans a little harder on execution, though the gap is small.
Ready or Not
Lethal TTK and recoil punish slop
Stalcraft: X
Gunfights against other stalkers reward raw aim and movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ready or Not
Mostly scripted suspects, limited reads
Stalcraft: X
Open-zone PvP means predicting ambushes from adapting humans
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ready or Not
Suspect placement and AI behavior varies
Stalcraft: X
Anomalies, artifact spawns and who you meet inject randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ready or Not
Loadouts, breaching tools, team plans
Stalcraft: X
Gear economy, artifact builds and route knowledge compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.