head to head
Neither is simply harder - they are hard in different places. Ready or Not demands more variance; Valorant demands more reads.

Execution · Pure Mechanics
Tactical SWAT shooter with lethal TTK.

Execution · Grand Arena
A tactical hero shooter decided by aim duels and adapting to human opponents.
Ready or Not leans Execution (Pure Mechanics); Valorant leans Execution (Grand Arena).
Valorant leans a little harder on execution, though the gap is small.
Ready or Not
Lethal TTK and recoil punish slop
Valorant
One-tap aim and crosshair placement decide most duels.
Valorant leans clearly harder on reads.
Ready or Not
Mostly scripted suspects, limited reads
Valorant
Humans constantly adapt peeks, fakes, and ability timings.
Ready or Not leans clearly harder on variance.
Ready or Not
Suspect placement and AI behavior varies
Valorant
Light spray RNG and unknown enemy positions.
Valorant leans a little harder on optimization, though the gap is small.
Ready or Not
Loadouts, breaching tools, team plans
Valorant
Agent comps, util usage, and economy are studyable theory.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.