head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Tactical SWAT shooter with lethal TTK.

Execution · Competitive PvP
Turn-based artillery comedy where teams of worms annihilate each other.
Ready or Not leans Execution (Pure Mechanics); Worms 2 leans Execution (Competitive PvP).
Ready or Not leans a little harder on execution, though the gap is small.
Ready or Not
Lethal TTK and recoil punish slop
Worms 2
Ninja rope mastery and pixel-perfect grenade arcs win games.
Worms 2 leans a little harder on reads, though the gap is small.
Ready or Not
Mostly scripted suspects, limited reads
Worms 2
Human opponents bait positions and hide intentions.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ready or Not
Suspect placement and AI behavior varies
Worms 2
Wind, crate drops and terrain randomness swing turns.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ready or Not
Loadouts, breaching tools, team plans
Worms 2
Weapon economy and positioning theory are studyable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.