head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A boxing game testing punch timing and reading opponent openings.

Execution · Pure Mechanics
High-speed aim and movement dominance against human opponents fighting for weapon and map control.
Real Boxing leans Execution (Competitive PvP); Unreal Tournament (1999) leans Execution (Pure Mechanics).
Unreal Tournament (1999) leans a little harder on execution, though the gap is small.
Real Boxing
Timing punches, blocks and dodges is the core
Unreal Tournament (1999)
Shock combo and flak cannon timing demand peak motor precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Real Boxing
Reading opponent feints matters in multiplayer
Unreal Tournament (1999)
Human opponents continuously adapt routes and engagement choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Real Boxing
Little randomness in outcomes
Unreal Tournament (1999)
Map spawns are minor; most information is visible or predictable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Real Boxing
Stat training and stamina management add depth
Unreal Tournament (1999)
Weapon prioritisation and map control are learnable but secondary
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.