head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A procedural bullet-hell shooter testing dodging and aim across endless waves.

Execution · Pure Mechanics
An action racer where players detonate the environment itself to wreck rivals and reroute the track.
Really Big Sky leans Execution (Pure Mechanics); Split/Second leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Really Big Sky
Dodging dense bullet hell and aiming decides survival
Split/Second
Drafting, drifting and dodging collapsing set pieces.
Split/Second leans a little harder on reads, though the gap is small.
Really Big Sky
Enemies follow scripted patterns, not adapting
Split/Second
Timing powerplays against human rivals rewards prediction.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Really Big Sky
Procedural enemy waves and hazards add chaos
Split/Second
Triggered explosions and route changes upend races constantly.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Really Big Sky
Drill timing and upgrade choices reward planning
Split/Second
Knowing every trap and shortcut converges with play.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.