head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A procedural bullet-hell shooter testing dodging and aim across endless waves.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
Really Big Sky leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Really Big Sky
Dodging dense bullet hell and aiming decides survival
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Really Big Sky leans a little harder on reads, though the gap is small.
Really Big Sky
Enemies follow scripted patterns, not adapting
Super Mario Maker
Levels are static once built; nothing adapts
Really Big Sky leans a little harder on variance, though the gap is small.
Really Big Sky
Procedural enemy waves and hazards add chaos
Super Mario Maker
Unknown user levels are hidden information until attempted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Really Big Sky
Drill timing and upgrade choices reward planning
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.