head to head
Neither is simply harder - they are hard in different places. Reigns demands more variance; Suck Up! demands more reads.

Variance · Systems & Chaos
A narrative card game where balancing four meters under random event draws is more luck-management than strategy.

Variance · Bluff & Deduction
Improvising persuasion against AI characters whose quirks must be probed each visit.
Reigns leans Variance (Systems & Chaos); Suck Up! leans Variance (Bluff & Deduction).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Reigns
Swiping cards left or right has no skill dimension
Suck Up!
Talking and clicking disguises, no twitch layer
Suck Up! leans clearly harder on reads.
Reigns
Card characters react to prior choices in semi-scripted ways
Suck Up!
AI neighbors respond to your words semi-adaptively per encounter
Reigns leans clearly harder on variance.
Reigns
Event card ordering and hidden outcome RNG dominate play
Suck Up!
Each NPC's personality and reactions are unknown until probed
Reigns leans a little harder on optimization, though the gap is small.
Reigns
Learning which choice chains balance the four meters is mappable
Suck Up!
Reliable persuasion scripts emerge and converge over time
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.