head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A light-gun shooter testing aim while protecting a moving medic.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
Rescue Mission leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rescue Mission
Light-gun aiming accuracy is the entire game
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Rescue Mission leans a little harder on reads, though the gap is small.
Rescue Mission
Enemy soldiers spawn on scripts, not adaptively
Super Mario Maker
Levels are static once built; nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rescue Mission
Enemy appearance timing adds some unpredictability
Super Mario Maker
Unknown user levels are hidden information until attempted
Super Mario Maker leans a little harder on optimization, though the gap is small.
Rescue Mission
Prioritizing threats offers light tactics
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.