head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Classic WWII shooter whose objective-based multiplayer defined a genre.

Execution · Pure Mechanics
Fast 2D multiplayer duels testing movement execution and human prediction.
Return to Castle Wolfenstein leans Execution (Pure Mechanics); Soldat leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Castle Wolfenstein
Fast strafing and precise hitscan aim dominate duels
Soldat
Jet-boost movement and tracking aim define every duel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Castle Wolfenstein
Multiplayer objective pushes hinge on outguessing human defense
Soldat
Human opponents juke and bait around map flow
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Castle Wolfenstein
Fixed objectives and scripted singleplayer enemies, little randomness
Soldat
Spray patterns add minor noise
Return to Castle Wolfenstein leans a little harder on optimization, though the gap is small.
Return to Castle Wolfenstein
Objective timings, class roles, and routes reward planning
Soldat
Weapon matchups and map control knowledge sit underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.