head to head
Soldat asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Fast 2D multiplayer duels testing movement execution and human prediction.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Soldat leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Soldat leans a little harder on execution, though the gap is small.
Soldat
Jet-boost movement and tracking aim define every duel
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Soldat leans clearly harder on reads.
Soldat
Human opponents juke and bait around map flow
Super Mario World
Scripted Koopas adapt to nothing
Soldat leans a little harder on variance, though the gap is small.
Soldat
Spray patterns add minor noise
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Soldat
Weapon matchups and map control knowledge sit underneath
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.