head to head
Soldat asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
Fast 2D multiplayer duels testing movement execution and human prediction.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Soldat leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Soldat
Jet-boost movement and tracking aim define every duel
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Soldat leans clearly harder on reads.
Soldat
Human opponents juke and bait around map flow
Super Mario Odyssey
No adaptive opponents whatsoever.
Soldat leans a little harder on variance, though the gap is small.
Soldat
Spray patterns add minor noise
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Soldat
Weapon matchups and map control knowledge sit underneath
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.