head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A colony sim where the storyteller's randomness tests your designed defenses.

Optimization · Pure Optimization
Sequencing global nation control and tech investment against an alien timetable of hidden incursions.
RimWorld leans Optimization (Systems & Chaos); Terra Invicta leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
RimWorld
Pausable, no input precision required.
Terra Invicta
Strategic menu simulation; no physical dimension exists
Terra Invicta leans a little harder on reads, though the gap is small.
RimWorld
Storyteller AI is randomised, not adaptive to you.
Terra Invicta
AI factions follow scripted priorities without adaptive player modelling
RimWorld leans a little harder on variance, though the gap is small.
RimWorld
Raids, weather, and pawn traits are heavily random.
Terra Invicta
Alien incursion timing and random nation resistance rolls carry real unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
RimWorld
Colony layout, work priorities, and defenses solvable.
Terra Invicta
Faction tech trees and Earth nation control routing form a deeply solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.