head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging while grazing enemy fire to power up.

Execution · Pure Mechanics
Classic Tetris execution under audiovisual flow, speed still decides everything.
Risk System leans Execution (Pure Mechanics); Tetris Effect leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Risk System
Grazing enemy fire and dodging bullet patterns demands precise twitch flying
Tetris Effect
Piece placement under speed and Zone timing is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Risk System
Solo bullet-hell with no adaptive opponent to predict
Tetris Effect
Solo experience with no opponent to model
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Risk System
Fixed scripted patterns once memorized, little randomness
Tetris Effect
Randomised bag is bounded and quickly mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Risk System
Managing the risk meter and combo scoring rewards planning
Tetris Effect
Stacking theory and Zone usage have known optimal lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.