head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
A narrative ride that tests little beyond light rhythm timing and attention.

Execution · Light / Casual
A collection of short stories about a family's strange deaths.
Road 96: Mile 0 leans Execution (Light / Casual); What Remains of Edith Finch leans Execution (Light / Casual).
Road 96: Mile 0 leans a little harder on execution, though the gap is small.
Road 96: Mile 0
Rhythm-ride skating sequences need modest timing
What Remains of Edith Finch
Varied vignettes require light input skill.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Road 96: Mile 0
Solo narrative - nothing adapts to you
What Remains of Edith Finch
No adversaries.
Road 96: Mile 0 leans a little harder on variance, though the gap is small.
Road 96: Mile 0
Story beats are fixed once seen
What Remains of Edith Finch
Stories are fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Road 96: Mile 0
Light choice and collectible layer, nothing to solve deeply
What Remains of Edith Finch
Little to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.