head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A twin-stick arena shooter testing aim and crowd-dodging under relentless swarms.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
Robotron 64 leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Robotron 64 leans a little harder on execution, though the gap is small.
Robotron 64
Twin-stick aiming and dodging swarms is the entire test
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Robotron 64
Enemies follow scripted swarm AI, not adaptation
Super Mario Maker
Levels are static once built; nothing adapts
Robotron 64 leans a little harder on variance, though the gap is small.
Robotron 64
Spawn waves add managed chaos each level
Super Mario Maker
Unknown user levels are hidden information until attempted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Robotron 64
Prioritizing targets and survival positioning supports survival
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.