head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Round-based gunfights where aim and predicting human site plays carry games.

Execution · Pure Mechanics
Free-to-play military shooter mixing class-based PvP with co-op missions.
Rogue Company leans Execution (Competitive PvP); Warface leans Execution (Pure Mechanics).
Warface leans a little harder on execution, though the gap is small.
Rogue Company
Third-person gunfights and movement decide rounds
Warface
Aimbot dominates gunfights; recoil control and flick aim decide duels.
Rogue Company leans a little harder on reads, though the gap is small.
Rogue Company
Round-based PvP rewards predicting site hits and peeks
Warface
Human PvP positioning and peek mind-games in versus modes.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rogue Company
Mild spread and ability randomness only
Warface
Spawn and enemy position uncertainty, minor.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rogue Company
Economy buys and ability synergies are learnable structure
Warface
Loadout grind and class synergy matter but are mappable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.