head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A landmark strategy game combining a turn-based campaign for control of Rome with massive real-time battles.

Optimization · Pure Optimization
A Silk Road grind MMORPG whose trader-versus-thief economy sits atop classic build optimization.
Rome: Total War leans Optimization (Pure Optimization); Silkroad Online leans Optimization (Pure Optimization).
Rome: Total War leans a little harder on execution, though the gap is small.
Rome: Total War
Real-time battle micro rewards quick unit handling
Silkroad Online
Auto-attack grinding asks little of the hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rome: Total War
Optional multiplayer battles; campaign AI is mappable
Silkroad Online
Trader-thief-hunter PvP triangle adds some human prediction.
Silkroad Online leans a little harder on variance, though the gap is small.
Rome: Total War
Diplomacy and AI moves add modest fog
Silkroad Online
Drops and alchemy enhancement rolls gate gear.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rome: Total War
Campaign economy, recruitment, and battle tactics are solvable
Silkroad Online
Skill mastery builds and trade route planning are the core.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.