head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A landmark strategy game combining a turn-based campaign for control of Rome with massive real-time battles.

Optimization · Pure Optimization
Hybrid game fusing party-based RPG questing with full RTS base building and sector economies.
Rome: Total War leans Optimization (Pure Optimization); SpellForce 3 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rome: Total War
Real-time battle micro rewards quick unit handling
SpellForce 3
RTS base control plus hero micro at moderate pace
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rome: Total War
Optional multiplayer battles; campaign AI is mappable
SpellForce 3
Skirmish PvP exists but is a small scene
SpellForce 3 leans a little harder on variance, though the gap is small.
Rome: Total War
Diplomacy and AI moves add modest fog
SpellForce 3
Loot drops and map events in RPG sections
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rome: Total War
Campaign economy, recruitment, and battle tactics are solvable
SpellForce 3
Hero builds, sector economy, and army composition dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.