head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A landmark strategy game combining a turn-based campaign for control of Rome with massive real-time battles.

Optimization · Pure Optimization
A 4X space strategy game centered on modular ship design and empire optimization.
Rome: Total War leans Optimization (Pure Optimization); StarDrive leans Optimization (Pure Optimization).
Rome: Total War leans a little harder on execution, though the gap is small.
Rome: Total War
Real-time battle micro rewards quick unit handling
StarDrive
Real-time combat micro matters but never twitch-defines
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rome: Total War
Optional multiplayer battles; campaign AI is mappable
StarDrive
AI empires follow fixed strategies, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rome: Total War
Diplomacy and AI moves add modest fog
StarDrive
Galaxy layout scripted-but-unknown until explored
StarDrive leans a little harder on optimization, though the gap is small.
Rome: Total War
Campaign economy, recruitment, and battle tactics are solvable
StarDrive
Ship design, economy and expansion are the solvable 4X core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.