head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A twin-stick bullet-hell shooter testing dense bullet-pattern dodging.

Execution · Pure Mechanics
Brutal rhythm-violence game where perfect timing on a screaming track is all that exists.
Score Rush Extended leans Execution (Pure Mechanics); Thumper leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Score Rush Extended
Dodging hundreds of bullets is pure twitch execution
Thumper
Split-second rhythm inputs at speed are the entire test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Score Rush Extended
Fixed bullet patterns, no adaptive opponent
Thumper
No opponent, only the track
Score Rush Extended leans a little harder on variance, though the gap is small.
Score Rush Extended
Patterns deterministic once memorized
Thumper
Tracks are fixed and learnable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Score Rush Extended
Scoring routes and powerup management reward planning
Thumper
Memorizing patterns and scoring lines helps mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.