head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Wordless environmental puzzle decoding in a hostile world, with minimal combat demands.

Optimization · Practiced Mastery
A linear horror chase game tested by nerve management and environmental navigation under scripted creature pressure.
Scorn leans Optimization (Practiced Mastery); Still Wakes the Deep leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Scorn
Clunky combat exists but avoidance usually suffices
Still Wakes the Deep
Narrow corridor sprints and climbing sections under creature pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Scorn
Creatures wander on simple scripts, never adapting
Still Wakes the Deep
No adaptive opponent; creature follows scripted trigger events
Still Wakes the Deep leans a little harder on variance, though the gap is small.
Scorn
Opaque machinery puzzles are hidden logic until decoded
Still Wakes the Deep
Creature patrol windows and some object locations are unknown first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Scorn
Deciphering each biomechanical puzzle has one fixed solution
Still Wakes the Deep
Safe-path knowledge and object-use sequences are memorisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.