head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A top-down shooter testing aim and movement against relentless enemy hordes.

Execution · Practiced Mastery
A modern beat-em-up where precise combo execution and enemy-pattern mastery are the skill ceiling.
Serious Sam's Bogus Detour leans Execution (Pure Mechanics); Streets of Rage 4 leans Execution (Practiced Mastery).
Serious Sam's Bogus Detour leans a little harder on execution, though the gap is small.
Serious Sam's Bogus Detour
Top-down aiming and crowd-dodging are the lead
Streets of Rage 4
Precise combo strings, parry timing, and star-move usage are decisive
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Serious Sam's Bogus Detour
Enemy hordes follow scripted rushes, not adaptive
Streets of Rage 4
Enemies use scripted attack patterns; no adaptive opponent
Serious Sam's Bogus Detour leans a little harder on variance, though the gap is small.
Serious Sam's Bogus Detour
Spawn timing and drops add some chaos
Streets of Rage 4
Enemy arrangement is largely fixed; minimal RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Serious Sam's Bogus Detour
Weapon choice and arena positioning matter underneath
Streets of Rage 4
Character selection, route sequencing, and score management reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.