head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Fast 90s shooter movement and aim through maze levels packed with secrets.

Execution · Practiced Mastery
Soulslike parry timing against fixed enemy movesets.
Shadow Warrior leans Execution (Practiced Mastery); Star Wars Jedi: Fallen Order leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior
Build-engine speed, aim and movement carry every firefight
Star Wars Jedi: Fallen Order
Parry and dodge timing windows decide every duel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior
Multiplayer existed but enemies are scripted spawns
Star Wars Jedi: Fallen Order
Inquisitors telegraph fixed movesets - nothing models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior
Secrets are fixed in place across playthroughs
Star Wars Jedi: Fallen Order
Enemy layouts are fixed after first sight
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior
Level routes, keys and secret knowledge reward study
Star Wars Jedi: Fallen Order
Learning movesets and skill routing is the supporting layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.