head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
The original post-apocalyptic demon-fusing dungeon crawler where preparation and fusion knowledge decide survival.

Optimization · Pure Optimization
A faction-routing RPG where custom spell combinations and allegiance optimization define the most efficient path.
Shin Megami Tensei leans Optimization (Pure Optimization); Tyranny leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shin Megami Tensei
First-person menu battles; trivial inputs.
Tyranny
Combat is secondary; faction routing and dialogue are the main skill axes
Tyranny leans a little harder on reads, though the gap is small.
Shin Megami Tensei
Demon negotiation is random, not adaptive.
Tyranny
Scripted NPC factions respond to choices but follow fixed logic trees
Shin Megami Tensei leans a little harder on variance, though the gap is small.
Shin Megami Tensei
Negotiation rolls, ambushes, and moon-phase RNG bite hard.
Tyranny
Skill check thresholds and hidden lore flags create unknown-information branches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shin Megami Tensei
Fusion charts, alignment routes, and weakness mapping are solvable.
Tyranny
Combo spell crafting and faction reputation routing reward system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.