head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The 2001 Civilization entry that introduced culture, strategic resources and refined empire micromanagement.

Optimization · Pure Optimization
Colonize Mars by stacking dome layouts and supply chains.
Sid Meier's Civilization III leans Optimization (Pure Optimization); Surviving Mars leans Optimization (Pure Optimization).
Surviving Mars leans a little harder on execution, though the gap is small.
Sid Meier's Civilization III
No dexterity in a turn-based interface
Surviving Mars
pausable, no reflex
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sid Meier's Civilization III
AI personalities are fixed and mappable
Surviving Mars
no adversary
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sid Meier's Civilization III
Random maps, resources and combat rolls matter early
Surviving Mars
disasters, sponsor traits
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sid Meier's Civilization III
Corruption math, worker turns and culture borders reward deep optimization
Surviving Mars
dome layouts and supply chains
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.