head to head
Sid Meier's Civilization IVvsTotal Extreme Wrestling 2013
Sid Meier's Civilization IV leans Optimization (Pure Optimization); Total Extreme Wrestling 2013 leans Optimization (Pure Optimization).
Sid Meier's Civilization IVTotal Extreme Wrestling 2013
Axis by axis
Execution0 vs 1
Total Extreme Wrestling 2013 leans harder on execution: Menu management, no physical input
Reads2 vs 3
Total Extreme Wrestling 2013 leans harder on reads: Rival promotions react via simulation, not modeling you directly
Variance4 vs 4
Even - both lean on variance about the same.
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

