head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Claustrophobic horror about escaping a sealed apartment through nightmare worlds.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Silent Hill 4: The Room leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 4: The Room
Melee combat is simple and forgiving
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 4: The Room
Ghosts patrol on fixed rules
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Silent Hill 4: The Room leans a little harder on variance, though the gap is small.
Silent Hill 4: The Room
Hauntings and layouts surprise only first time through
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 4: The Room
Escort routing and candle management are solvable
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.