head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A rail light-gun shooter testing aim and reaction against scripted horrors.

Execution · Practiced Mastery
Deliberate spatial puzzle-shooting stretched into randomised roguelike runs.
Silent Hill: The Arcade leans Execution (Pure Mechanics); SuperHot: Mind Control Delete leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill: The Arcade
Light-gun aiming and reaction speed are core
SuperHot: Mind Control Delete
Time-moves-when-you-move still demands precise spatial play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill: The Arcade
Enemies appear on fixed rails, not adaptive
SuperHot: Mind Control Delete
Red guys follow simple deterministic behaviour
SuperHot: Mind Control Delete leans a little harder on variance, though the gap is small.
Silent Hill: The Arcade
Some enemy spawn variation adds chaos
SuperHot: Mind Control Delete
Roguelike runs randomise levels, hacks and spawns
SuperHot: Mind Control Delete leans a little harder on optimization, though the gap is small.
Silent Hill: The Arcade
Learning enemy spawn spots rewards memorization
SuperHot: Mind Control Delete
Hack synergies and room-clear sequencing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.