head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
The classic WWII Pacific submarine simulator of stalking Japanese convoys and plotting torpedo attacks.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.
Silent Service leans Optimization (Systems & Chaos); The Banner Saga leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Service
Periscope aiming and timing matter, but pace is slow
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
The Banner Saga leans a little harder on reads, though the gap is small.
Silent Service
Escort AI is scripted; no adaptive opponent
The Banner Saga
AI follows predictable threat-targeting logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Service
Convoy composition and detection rolls are hidden randomness
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Service
Torpedo solutions and approach plotting are solvable geometry
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.