head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
The classic WWII Pacific submarine simulator of stalking Japanese convoys and plotting torpedo attacks.

Optimization · Pure Optimization
A noir management game where a corrupt retiring police chief juggles dispatches, mobsters, and money.
Silent Service leans Optimization (Systems & Chaos); This Is the Police leans Optimization (Pure Optimization).
Silent Service leans a little harder on execution, though the gap is small.
Silent Service
Periscope aiming and timing matter, but pace is slow
This Is the Police
Menu-driven dispatching, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Service
Escort AI is scripted; no adaptive opponent
This Is the Police
Mob and city events are scripted
Silent Service leans a little harder on variance, though the gap is small.
Silent Service
Convoy composition and detection rolls are hidden randomness
This Is the Police
Call outcomes and officer rolls are uncertain
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Service
Torpedo solutions and approach plotting are solvable geometry
This Is the Police
Staffing, dispatch triage, and cash management solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.