head to head
The Elder Scrolls V: Skyrim asks more than SimCity BuildIt, and the gap is execution.

Optimization · Pure Optimization
Mobile production-chain and layout optimisation paced by timers.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
SimCity BuildIt leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
SimCity BuildIt
Tapping menus has no skill floor
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SimCity BuildIt
No adversary; trade is asynchronous
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SimCity BuildIt
Market prices and material drops add mild randomness
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SimCity BuildIt
Production chains, layout and currency timing are the whole game
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.